Hey! Thanks for visiting this page. My name is Tea and I am the lead dev at Anime 3D SFX. I've been into games since the 1980s (sigh) but didn't really start making games right away, until ...
Anime 3D SFX & Antistar
Anime 3D SFX started in 2010 when I published Antistar: Rising. The big idea was to create game content that's immediate and true:
Antistar - and its remake/sequel Re:Antistar that you can purchase right here on itch - is still the best example of this.
Visually the game is stylized but in how the game works I'm constantly asking "Could a 12~13 year old human do this? Would this attack kill them, or shove them away? Shouldn't the PC catch a cold after this scene?" and I also avoid puzzles being there "for sake". The player help the main character (and others) solve problems, not puzzles.
Except third person games I also created A TPS multiplayer shooter (not live now), a Darwinian top down shooter and even a visual novel. You can find a somewhat complete list of my games on indieDB.
A day job
Ordinarily I have a day job or work freelance. Right now I took time out to look after my family, and finish my Antistar remake. So, more than ever, I welcome your support! Whether you're thinking of getting a game or know a team who need an awesome dev, I really appreciate it.
Don't hold back!
Spotted a spelling mistake? A gaping bug? A hole-in-the-plot? Totally looking forward to your comments and messages!
Thanks for reading!
*I indifferently go with 'I' or 'us' because there's hardly a game with zero team-work. A few games I created ~almost~ 100% solo. With that, I think of all these as 'my games' because there isn't a qualified 'team' with permanent members.