re:Antistar - getting an updated camera


Stability improvements

Small update today as I'm chasing loose ends to push the game towards a final release.

  • Revamped camera system - the main improvement here is avoiding geometry clipping, along with smoother camera motion.
  • Improved moving platforms and navigation - in recent updates there was occasional jitter when moving around, and more pronounced with moving platforms. Looks all good now.

On the content-side I'm starting work towards Antistar's seventh and final chapter.
Antistar is a fantasy, 3D action/adventure game with platforming elements.

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