re:Antistar - getting an updated camera
Small update today as I'm chasing loose ends to push the game towards a final release.
- Revamped camera system - the main improvement here is avoiding geometry clipping, along with smoother camera motion.
- Improved moving platforms and navigation - in recent updates there was occasional jitter when moving around, and more pronounced with moving platforms. Looks all good now.
On the content-side I'm starting work towards Antistar's seventh and final chapter.
Antistar is a fantasy, 3D action/adventure game with platforming elements.
Get re: Antistar
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